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C4 Capt
Joined: 07 Aug 2009 Posts: 32 Location: Randolph NJ.
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Posted: Wed Mar 03, 2010 5:16 pm Post subject: Some more West Point Vet questioning |
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| Any night mission work at West point? Do gun hits count? Looks like a lot of tanks being deployed last year, any counter measures we should consider bringing or purchasing prior to attending? |
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Shady33

Joined: 16 Jan 2009 Posts: 266 Location: Rockland, NY
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Posted: Wed Mar 03, 2010 9:25 pm Post subject: Re: Some more West Point Vet questioning |
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| C4 Black OPS. wrote: | | Any night mission work at West point? Do gun hits count? Looks like a lot of tanks being deployed last year, any counter measures we should consider bringing or purchasing prior to attending? |
No night missions, the terrain would be too dangerous. Gun hits will be covered during the inbrief, but I don't think they did last year.
I know a number of people will be bringing laws or anti-armor, as the game gets a little closer and we get the number totals of players and tanks, we can get a better idea of what we will need.
Great to play along side you guys again. _________________
www.redraiderspaintball.com |
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mercenary42 Site Admin

Joined: 18 Nov 2007 Posts: 879
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Posted: Thu Mar 04, 2010 9:39 am Post subject: |
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***********GUN HITS COUNT***********
http://www.armypaintball.com/
The United States Military Academy Paintball Team Proudly presents The Spring ’10 Combat Classic: Operation Just Cause
The scenario will be based off of Operation Nifty Package when US Special Forces assaulted Manuel Noriega’s villa.
Mr. Eric Engler of Engler Custom Paintball guns will be performing the duties of General for the Panamanian side!
Retired Lieutenant Colonel Stephen “Sabot Ranger” Barger from the team “Old Man Militia” has agreed to try to knock the Panamanian team off their perch as General of the U.S. Forces!
Below is the information available as of right now. More information to follow as it is confirmed.
General:
Date: April 17th and 18th with play on both dates.
Where: Lake Frederick camping area on West Point. Detailed driving instruction posted here and at www.armypaintball.com.
*NOTE* If you are using a GPS navigator to get to the game then be sure to avoid using Bull Pond Road as it is blocked off. This area will provide more camping room than the past few years, better access to the Thruway and Central Valley, and challenging terrain that West Point is known for!
Website: www.armypaintball.com
Prices:
Registration: $40 pre-registration, $50.00 day of the game. Registration gets you both days of play, free camping, free air and CO2 both days, and an entry into the prize raffle/giveaway at the end of game play on Sunday.
Paint: EVENT PAINT ONLY*
Fresh off the RPS truck this year!
• Premium: $55
• Marballizer: $60
*First Strike rounds are an exception to the EPO rule.
Facilities: Free camping, porta-johns, water tanks all on spot
Chrono/firing modes: Chrono will be at 280 FPS, all firing modes allowed
Strictly Prohibited
• Alcohol
• Drugs
• Firearms
• Pets
• Fireworks
• Ground Fires
Online registration is available this year! Check out our page on active.com!
http://www.active.com/more-sports/ce...t-classic-2010
Continue to check www.armypaintball.com for rule, map, and FAQ updates! See you in April!
Prices:
Registration: $50, registration gets you both days of play, free camping, free air and CO2 both days, and an entry into the prize raffle/giveaway at the end of game play on Sunday.
Paint: Prices to be determined soon, two brands will be available, FIELD PAINT ONLY. First Strike Rounds will be the only exception!
Facilities: Free camping, porta-johns, water tanks all on spot
Chrono/firing modes: Chrono will be at 280 FPS, all firing modes allowed
GUN HITS COUNT
Anti tank weapons are allowed, the only projectile that can be shot are the small Nerf footballs. Chrono speed for Nerfs will be put out later; all anti tank/special weapons will be checked by the head ref and approved by me before use.
Game info will be up on armypaintball.com as soon as possible along with maps of the playing area.
No alcohol, drugs, or firearms allowed. No pets, no fireworks, no open fires or campfires. Due to the game scenario this should be a non-issue, but no Nazi Swastikas on uniforms or accessories. WWII era uniforms are ok. Check with me if you have any doubt before the game.
Tanks will be allowed, must have the ability to tape a "kill box" to them via masking tape. Tanks must have a visual elimination indicator, IE, a white flag. Tanks must register before the game and have all of the mentioned equipment.
** Special equipment rules **
Tanks
Tank commanders/owners receive one (1) free entry and (1) free case of paint (“walking” tanks do not count for this offer). Each General can only field 3 tanks at a time. In order to put each tank in play, he must turn in 1 can of gas to a tank ref. There will be six cans of gas on the field at the beginning of the game. When a tank enters the field, the gas can is re-hidden by the refs. It is possible for one side to capture more than three cans of gas, thus preventing the other team from putting one or all of their tanks in play. Kill boxes will be added to your tank. Red or Blue team flags and white “dead tank” flags are still required and must be provided by the tank owner.
Anti-tank/rocket launchers/LAWS
Each general will have three Anti-Tank (AT) cards. They can be given to any player he wishes and the holder of the card will be able to use their Nerf rockets to take out tanks. ONLY PLAYERS WITH THE CARDS CAN USE THEIR NERFS AGAINST TANKS AND HAVE THEM COUNT! All other launchers can fire SABOT rounds of paintballs (FPO!) in an indirect manner at players and directly at tanks. Paintballs shot at tanks from LAWS count like any other paintball towards filling up the kill box. LAWS will be limited to a range of 30 yards (FPS to be determined) with Nerf rockets.
First Strike rounds
First Strike rounds will be allowed during this game and can be purchased off site (BYOFS?). Generals will be able to give ONE player per team a Sniper card. The player with sniper card can eliminate a general with a First Strike round hit ANYWHERE on the General’s body. Normal West Point rules only allow head shot eliminations of Generals. If you do not have a Sniper card and shoot a general anywhere else other than the head, the elimination will not count. So, don’t shoot generals with First Strike rounds unless (A) you have a sniper card or (B) you can hit him in the head! _________________ That's why Towelie says: "Don't forget to bring a towel!"
Red CO for Nov Liberty Big Game 08
Black TFC for VIP Sherwood 08
Red Raiders / ERSA
http://www.redraiderspaintball.com
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njhusker

Joined: 14 Apr 2008 Posts: 991 Location: Northern NJ
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Posted: Fri Mar 05, 2010 8:23 am Post subject: |
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Nice work Merc... _________________ PROUD Member of the ERSA!
Play honestly, for honor and integrity or don't bother showing up. For a victory gained through cheating will not be recognized or respected.
"Fight every battle as if it were your last. Either way, all your troubles will be over." |
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